Redefining Dating Apps with Interactive Gifting and AI Features

Project overview
This gamification element aimed to enhance user engagement and differentiate the app by integrating the experience of spending time together into a digital interaction.
Designed a unique feature where users purchase virtual drinks or meals to start conversations, mimicking the real-life experience of buying someone a drink or coffee.
Problem Statement
⭘ Users who don’t make a strong visual impression face barriers in connecting with potential matches.
⭘ Real-life interactions, like offering time or gestures (e.g., buying a drink), are missing in most digital dating experiences.
⭘ Users who don’t make a strong visual impression face barriers in connecting with potential matches.
Goals
⭘ Ensure all user actions, such as swipes, are simple and intuitive.
⭘ Design an engaging experience through small, meaningful interactions.
⭘ After conducting research, prioritize inclusive language that avoids offending any group (e.g., gender, ethnicity).

Design Process
⭘ Initial Analysis and Benchmarking
⭘ User Research and Behavioral Analysis
⭘ Collaborative Ideation and Concept Development.
⭘ Design and Iteration
⭘ Visual Identity and Design System Development
⭘ Implementation of AI and Security Features
⭘ MVP Development and Testing
⭘ Feedback and User Testing
Result
The stakeholders expressed high satisfaction with the final product, particularly noting positive feedback from users and stakeholders alike. The redesigned app effectively communicated the concept of digitalising real-life dating experiences, enhancing user engagement and interaction. Users appreciated the intuitive design elements and features such as the ability to initiate conversations through virtual gifts, which contributed to a deeper understanding and adoption of the app’s unique concept within the community.
Overall, the project achieved its goal of delivering a compelling and user-friendly digital dating experience that resonated well with its target audience.